Large City: Kad Pef-kjī̄d

Kad Pef-kjī̄d

Kad Pef-kjī̄d
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded1266
Community LeaderLord Shurthah
Area149 km2 (59 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation3264 m (10708 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population35343
Population Density237 people per km2 (599 people per mi2)
Town AuraSummoning
Naming
Native nameKad Pef-kjī̄d
Pronunciation/pef/ /kjijd/
Direct Translation[classic] [propaganda]
Translation[Not Yet Translated]

Kad Pef-kjī̄d (/pef/ /kjijd/ [classic] [propaganda]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.

The name Kad Pef-kjī̄d is derived from the Goblin language, as Kad Pef-kjī̄d was founded by Shurthah, who was culturaly Gnoll.

Climate

Kad Pef-kjī̄d has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a cool -21°C (-5°F). Kad Pef-kjī̄d receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Pef-kjī̄d covers an area of nearly 149 km2 (59 mi2), and an average elevation of 3264 m (10708 ft) above sea level.

Overview

Kad Pef-kjī̄d was founded durring the late 14th century in spring of the year 1266, by Shurthah. The establishment of the new community went well, with no major obsticles durring construction.

Kad Pef-kjī̄d was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Pef-kjī̄d is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Pef-kjī̄d is is constructed arround a series of broad packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kad Pef-kjī̄d weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Kad Pef-kjī̄d hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Kad Pef-kjī̄d possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Pef-kjī̄d has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Pef-kjī̄d has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Pef-kjī̄d. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Pef-kjī̄d's parks.

Kad Pef-kjī̄d has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Pef-kjī̄d.

Kad Pef-kjī̄d has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Pef-kjī̄d has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Pef-kjī̄d has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Pef-kjī̄d has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Pef-kjī̄d has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Pef-kjī̄d has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Pef-kjī̄d has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Pef-kjī̄d's public wards, blessings, and other arcane systems.

Kad Pef-kjī̄d has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kad Pef-kjī̄d possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Pef-kjī̄d's grid is powered by mana accumulators.

Kad Pef-kjī̄d's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Pef-kjī̄d has a first rate hospital which caters to anyone in need of long term medical care.

Kad Pef-kjī̄d has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Pef-kjī̄d has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Pef-kjī̄d's natural decorations nor waterways.

Kad Pef-kjī̄d has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Pef-kjī̄d has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Pef-kjī̄d has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Pef-kjī̄d is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Pef-kjī̄d has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Kad Pef-kjī̄d's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Kad Pef-kjī̄d vermin leave small tokens in payment for food taken.

The Elawah near Kad Pef-kjī̄d are known to be more aggressive than normal.

Kad Pef-kjī̄d's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Charm energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 67
  • Farmers: 103
  • Farm Laborer: 176
  • Hunters: 114
  • Milk Maids: 93
  • Ranchers: 45
  • Ranch Hands: 102
  • Shepherds: 88
    • Farmland: 142785 m2
    • Cattle and Similar Creatures: 8835
    • Poultry: 106029
    • Swine: 7068
    • Sheep: 353
    • Goats: 70
    • Horses, Mounts, and Beasts of Burden: 3534

Craftsmen

  • Arms and Toolmakers: 73
  • Blacksmiths: 84
  • Bookbinders: 46
  • Buckle-makers: 49
  • Cabinetmakers: 76
  • Candlemakers: 117
  • Carpenters: 124
  • Clothmakers: 93
  • Coach and Harness Makers: 37
  • Coopers: 100
  • Copper, Brass, Tin, Zinc, and Lead Workers: 49
  • Copyists: 33
  • Cutlers: 28
  • Fabricworkers: 80
  • Farrier: 261
  • Furriers: 22
  • Glassworkers: 126
  • Gunsmiths: 72
  • Harness-Makers: 33
  • Hatters: 74
  • Hosiery Workers: 24
  • Jewelers: 39
  • Leatherwrights: 90
  • Locksmiths: 34
  • Matchstick makers: 55
  • Musical Instrument Makers: 52
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 49
  • Plasterers: 45
  • Pursemakers: 59
  • Roofers: 37
  • Ropemakers: 35
  • Rugmakers: 34
  • Saddlers: 64
  • Scabbardmakers: 83
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 34
  • Soap and Tallow Workers: 112
  • Tailors: 214
  • Tanners: 45
  • Upholsterers: 50
  • Watchmakers: 47
  • Weavers: 107
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 47
  • Booksellers: 58
  • Butchers: 88
  • Chandlers: 88
  • Chicken Butchers: 96
  • Entrepreneurs: 36
  • Fine Clothiers: 90
  • Fishmongers: 98
  • Florists: 21
  • Potion Sellers: 57
  • Resellers: 147
  • Spice Merchants: 48
  • Wine-sellers: 66
  • Wheelwright: 57
  • Woodsellers: 34

Service workers

  • Bakers: 220
  • Barbers: 181
  • Coachmen: 51
  • Cooks: 135
  • Doctors: 77
  • Gamekeepers: 55
  • Grooms: 31
  • Hairdressers: 117
  • Healers: 99
  • Housekeepers: 95
  • Housemaids: 176
  • House Stewards: 114
  • Inns: 33
  • Laundry maids: 62
  • Maidservants: 126
  • Nursery Maids: 66
  • Pastrycooks: 117
  • Restaurateur: 135
  • Tavern Keepers: 176

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 32
  • Chemical Workers: 20
  • Coal Heavers: 70
  • In-Town Couriers: 78
  • Long Haul Couriers: 82
  • Dockyard Workers: 66
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 89
  • Millers: 82
  • Miners: 82
  • Oilmen and Polishers: 54
  • Postmen: 90
  • Pure Finder: 45
  • Skinners: 93
  • Sugar Refiners: 20
  • Tosher: 57
  • Warehousemen: 135
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 46
  • Alchemist: 52
  • Clerk: 72
  • Dentists: 36
  • Educators: 96
  • Engineers: 49
  • Gardeners: 36
  • Mages: 26
  • Plumbers: 36
  • Pharmacist: 42
  • Professors: 15
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 51
  • Civil Clerks: 80
  • Civic Iudex: 39
  • Consultants: 22
  • Exorcist: 75
  • Fixers: 43
  • Kami Clerk: 71
  • Landlords: 64
  • Lawyers: 42
  • Legend Keepers: 62
  • Militia Officers: 441
  • Monks, Monastic: 110
  • Monks, Civic: 110
  • Historian, Oral: 78
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 78
  • Priests: 160
  • Rangers: 48
  • Rat Catchers: 52
  • Scholars: 56
  • Spiritualist: 63
  • Slayers: 20
  • Storytellers: 124
  • Military Officers: 130

Cottage Industries

  • Brewers: 117
  • Comfort Services: 121
  • Enchanters: 38
  • Herbalists: 39
  • Jaminators: 135
  • Needleworkers: 126
  • Potters: 56
  • Preserve Makers: 100
  • Quilters: 51
  • Seamsters: 220
  • Spinners: 107
  • Tinker: 39
  • Weaver: 90

Artists

  • Actors: 37
  • Architects: 13
  • Bards: 50
  • Costumers: 22
  • Dancers: 42
  • Drafters: 22
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 36
  • Inlayers: 33
  • Musicians: 107
  • Painters, Art: 18
  • Playwrights: 36
  • Sculptors, Art: 31
  • Wood Carvers: 117
  • Writers: 117

Produce Industries

  • Butter Churners: 100
  • Canners: 107
  • Cheesmakers: 130
  • Ice Merchants: 16
  • Millers: 69
  • Picklers: 58
  • Smokers: 45
  • Stockmakers: 38
  • Tobacconists: 57
  • Tallowmakers: 82

13608 of Kad Pef-kjī̄d's population work within a Foundational Occupation.

19615 of Kad Pef-kjī̄d's population do not work in a formal occupation, but do contribute to the local economy. 2120 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kad Pef-kjī̄d was attacked by savage formianss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Pef-kjī̄d lost 269 people, 299 livestock, and 42 buildings. The conflict ended after roughly 44, when members of Kad Pef-kjī̄d's militia enacted an operation to capture a particular enemy warchest intact. The operation was complicated by thick blankets of fog, which hid friend and foe alike. The conflict ended with an assault and siege on the fortification, which ended in a stalemate for Kad Pef-kjī̄d's forces. The war is remembered in legend by Kad Pef-kjī̄d's bards, historians, and legend keepers.

History