Kad Pef-kjī̄d (/pef/ /kjijd/ [classic] [propaganda]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.
The name Kad Pef-kjī̄d is derived from the Goblin language, as Kad Pef-kjī̄d was founded by Shurthah, who was culturaly Gnoll.
Climate
Kad Pef-kjī̄d has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a cool -21°C (-5°F). Kad Pef-kjī̄d receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Pef-kjī̄d covers an area of nearly 149 km2 (59 mi2), and an average elevation of 3264 m (10708 ft) above sea level.
Overview
Kad Pef-kjī̄d was founded durring the late 14th century in spring of the year 1266, by Shurthah. The establishment of the new community went well, with no major obsticles durring construction.
Kad Pef-kjī̄d was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Pef-kjī̄d is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Pef-kjī̄d is is constructed arround a series of broad packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kad Pef-kjī̄d weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Right off the bat Kad Pef-kjī̄d hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Kad Pef-kjī̄d possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Pef-kjī̄d has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Pef-kjī̄d has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Pef-kjī̄d. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Pef-kjī̄d's parks.
Kad Pef-kjī̄d has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Pef-kjī̄d.
Kad Pef-kjī̄d has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Pef-kjī̄d has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Pef-kjī̄d has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Pef-kjī̄d has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Pef-kjī̄d has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Pef-kjī̄d has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Pef-kjī̄d has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Pef-kjī̄d's public wards, blessings, and other arcane systems.
Kad Pef-kjī̄d has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Kad Pef-kjī̄d possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Pef-kjī̄d's grid is powered by mana accumulators.
Kad Pef-kjī̄d's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Pef-kjī̄d has a first rate hospital which caters to anyone in need of long term medical care.
Kad Pef-kjī̄d has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Kad Pef-kjī̄d has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Pef-kjī̄d's natural decorations nor waterways.
Kad Pef-kjī̄d has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Pef-kjī̄d has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Pef-kjī̄d has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Pef-kjī̄d is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Pef-kjī̄d has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Kad Pef-kjī̄d's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Kad Pef-kjī̄d vermin leave small tokens in payment for food taken.
The Elawah near Kad Pef-kjī̄d are known to be more aggressive than normal.
Kad Pef-kjī̄d's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Charm energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 67
Farmers: 103
Farm Laborer: 176
Hunters: 114
Milk Maids: 93
Ranchers: 45
Ranch Hands: 102
Shepherds: 88
Farmland: 142785 m2
Cattle and Similar Creatures: 8835
Poultry: 106029
Swine: 7068
Sheep: 353
Goats: 70
Horses, Mounts, and Beasts of Burden: 3534
Craftsmen
Arms and Toolmakers: 73
Blacksmiths: 84
Bookbinders: 46
Buckle-makers: 49
Cabinetmakers: 76
Candlemakers: 117
Carpenters: 124
Clothmakers: 93
Coach and Harness Makers: 37
Coopers: 100
Copper, Brass, Tin, Zinc, and Lead Workers: 49
Copyists: 33
Cutlers: 28
Fabricworkers: 80
Farrier: 261
Furriers: 22
Glassworkers: 126
Gunsmiths: 72
Harness-Makers: 33
Hatters: 74
Hosiery Workers: 24
Jewelers: 39
Leatherwrights: 90
Locksmiths: 34
Matchstick makers: 55
Musical Instrument Makers: 52
Painters, Structures and Fixtures: 44
Paper Workers: 49
Plasterers: 45
Pursemakers: 59
Roofers: 37
Ropemakers: 35
Rugmakers: 34
Saddlers: 64
Scabbardmakers: 83
Scalemakers: 36
Scientific, Surgical, and Optical Instrument Makers: 23
Sculptors, Structures and Fixtures: 33
Shoemakers: 34
Soap and Tallow Workers: 112
Tailors: 214
Tanners: 45
Upholsterers: 50
Watchmakers: 47
Weavers: 107
Whitesmiths: 27
Merchants
Adventuring Goods Retellers: 24
Arcana Sellers: 24
Beer-Sellers: 47
Booksellers: 58
Butchers: 88
Chandlers: 88
Chicken Butchers: 96
Entrepreneurs: 36
Fine Clothiers: 90
Fishmongers: 98
Florists: 21
Potion Sellers: 57
Resellers: 147
Spice Merchants: 48
Wine-sellers: 66
Wheelwright: 57
Woodsellers: 34
Service workers
Bakers: 220
Barbers: 181
Coachmen: 51
Cooks: 135
Doctors: 77
Gamekeepers: 55
Grooms: 31
Hairdressers: 117
Healers: 99
Housekeepers: 95
Housemaids: 176
House Stewards: 114
Inns: 33
Laundry maids: 62
Maidservants: 126
Nursery Maids: 66
Pastrycooks: 117
Restaurateur: 135
Tavern Keepers: 176
Specialized Laborer
Ashworkers: 52
Bleachers: 32
Chemical Workers: 20
Coal Heavers: 70
In-Town Couriers: 78
Long Haul Couriers: 82
Dockyard Workers: 66
Gas Workers: 17
Hay Merchants: 30
Leech Collectors: 89
Millers: 82
Miners: 82
Oilmen and Polishers: 54
Postmen: 90
Pure Finder: 45
Skinners: 93
Sugar Refiners: 20
Tosher: 57
Warehousemen: 135
Watercarriers: 83
Watermen, Bargemen, etc.: 107
Skilled Laborers
Accountants: 46
Alchemist: 52
Clerk: 72
Dentists: 36
Educators: 96
Engineers: 49
Gardeners: 36
Mages: 26
Plumbers: 36
Pharmacist: 42
Professors: 15
Scientists: 25
Wizards: 15
Civil Servants
Adventurers: 33
Bankers: 51
Civil Clerks: 80
Civic Iudex: 39
Consultants: 22
Exorcist: 75
Fixers: 43
Kami Clerk: 71
Landlords: 64
Lawyers: 42
Legend Keepers: 62
Militia Officers: 441
Monks, Monastic: 110
Monks, Civic: 110
Historian, Oral: 78
Historian, Textual: 44
Policemen, Sheriffs, etc.: 78
Priests: 160
Rangers: 48
Rat Catchers: 52
Scholars: 56
Spiritualist: 63
Slayers: 20
Storytellers: 124
Military Officers: 130
Cottage Industries
Brewers: 117
Comfort Services: 121
Enchanters: 38
Herbalists: 39
Jaminators: 135
Needleworkers: 126
Potters: 56
Preserve Makers: 100
Quilters: 51
Seamsters: 220
Spinners: 107
Tinker: 39
Weaver: 90
Artists
Actors: 37
Architects: 13
Bards: 50
Costumers: 22
Dancers: 42
Drafters: 22
Engravers: 28
Fine Furniture Carpenters: 17
Glaziers: 36
Inlayers: 33
Musicians: 107
Painters, Art: 18
Playwrights: 36
Sculptors, Art: 31
Wood Carvers: 117
Writers: 117
Produce Industries
Butter Churners: 100
Canners: 107
Cheesmakers: 130
Ice Merchants: 16
Millers: 69
Picklers: 58
Smokers: 45
Stockmakers: 38
Tobacconists: 57
Tallowmakers: 82
13608 of Kad Pef-kjī̄d's population work within a Foundational Occupation.
721 work in Agriculture
3049 work as Craftsmen
1079 work as Merchants
2066 work as Service Workers
1384 work as General Laborers
546 work as Skilled Laborers
2096 work as Civil Servants
1239 work in Cottage Industries
726 work as Artists
702 work in Produce Industries
19615 of Kad Pef-kjī̄d's population do not work in a formal occupation, but do contribute to the local economy. 2120 (6%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century, Kad Pef-kjī̄d was attacked by savage formianss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Pef-kjī̄d lost 269 people, 299 livestock, and 42 buildings. The conflict ended after roughly 44, when members of Kad Pef-kjī̄d's militia enacted an operation to capture a particular enemy warchest intact. The operation was complicated by thick blankets of fog, which hid friend and foe alike. The conflict ended with an assault and siege on the fortification, which ended in a stalemate for Kad Pef-kjī̄d's forces. The war is remembered in legend by Kad Pef-kjī̄d's bards, historians, and legend keepers.